I recommend not worrying too much about dying though, because the game really isn't difficult, in fact I found it to be almost insultingly easy at times. Fortunately, for a very high price you can buy the weapons from Ravio which eliminates this minor nuisance. It's fun at first, but it did wear thin for me because there were times I just wanted to get to a specific place. Unfortunately, there is quite a bit of grinding for rubies though, as you will find yourself slicing away every bush and killing every enemy onscreen. No joke, you will find silver and gold rubies worth up to 100 or 300 rubies. I know this sounds kind of unfair, but the game is quite forgiving with rubies. However, if at any point in the game you are killed, Ravio will send his bird to collect all of his stuff, and you will have to rent them again. This brings a level of freshness to its familiar game play. If you have enough rubies which are the games currency, then you can rent all of the weapons at once such as bombs, magic wands, and even the hook shot weapon which works as a grappling hook for Link to scale across gaps. Early in the game, Link meets a guy named Ravio and he rents out his weapons to Link. In previous games, the dungeons had to be completed in an order because they all had a special weapon necessary to move forward. They are no longer numbered and this is completely due to the new method weapons are obtained.
Once your destinations have been revealed, the dungeons can all be tackled any way you want. Exploring the world of Zelda is still just as fun, but I really enjoyed the option of approaching things in a non linear style. In between this, he explores Hyrule and Lorule battling monsters, going on fetch quests, or searching for things. The game follows Link as he must enter several dungeons either to obtain a specific item, or liberate one of the sages whom are all being guarded by a ferocious monster. Still, this was a pretty fun ride and the addition of Link being able to turn into a painting added a new dimension to its old school style of play. It really does feel like I went on this journey before despite several elements making it quite different. In regards to the latter, it borrows very heavily to the point where everything felt all too familiar for me. Link Between Worlds uses the over head style of game play found in the original The Legend of Zelda and A Link to the Past. Later on, he's able to cross dimensions between Hyrule and its counterpart Lorule, as he attempts to rescue the 7 descendants of the 7 sages. Link then gains the ability to become a painting whenever against some type of wall like surface, and his quest begins here. His encounter with Yuga results in him being turned into a painting on the dungeon wall. Yuga kidnaps a woman by the name of Seres and Link goes after Yuga. The story begins with a young Link descendant encountering the evil sorcerer named Yuga. The story takes place several generations after a Link to the Past, with Link's adventure, defeat of Ganon, and unification of the Triforce now being a part of legend. I'm very happy to see A Link Between Worlds has regained the lost charm of the series, but I would have preferred something totally fresh because this game feels like I retraced steps I walked more than 20 years ago. It usually felt like something was missing and I never felt too motivated to explore most of those worlds in a lot of those games as I did in A Link to the Past for example. To be honest here, despite my enjoyment of Zelda: Ocarina of Time and Twilight Princess, modern Zelda really hasn't done too much for me. I was still intrigued by their latest Zelda game A Link Between Worlds though, which is said to be a sequel or follow up to the SNES classic A Link to the Past I was looking forward to this release since it was clearly a return to the franchises roots. I'm still a fan of Nintendo but I'm not that crazy about them digging in the crates like this. People can claim that they're paying homage or trying to appeal to a newer generation all they want, but as far as I'm concerned they're just falling back on memories. Nintendo has indeed hit the panic button to resort to tactics like these. These were my thoughts when I first saw that Nintendo were reaching for long gone classics to power their systems line ups which have been quite disappointing. This is why they are rehashing classic titles. They are seriously in dire need of blockbuster games. The Nintendo 3DS and Wii U are indeed in some type of trouble. But can this lazy young boy, who can't even show up to work on time possibly be the land's savior? -summary
A young boy by the name of Link learns he's destined to become the hero of Hyrule.
He kidnaps certain people for his own evil purpose. The kingdom of Hyrule is invaded by a powerful sorcerer.